In January, I will begin study on the Game Development module.
The module documentation outlines a course that is focused on both management and development, with the latter places in the context of both technical and artistic disciplines (Falmouth University 2020). I speculate that I will have the opportunity to take time and focus on separate elements such as graphics, code quality, level design etc. in more depth, one at a time. This would be in contrast with the rapid ideation sessions, where I had to apply a surface-level understanding of the concepts to produce “all-in-one ” prototypes quickly.
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