In a team of four, we created Squirveillance over a period of 30 days. We worked in our spare time, with different members being available at different times.
To start on a positive note, we have A LOT to be proud of.
We can all certainly claim that we finished making a game (which is never a given during a jam).
Continue reading “Squirveillance, and why people are not finishing our game”