Continued ideation and game design

Note: the following is a collection of brief notes, screenshots and reflections from Week 2 of the Game Development module, titled Game Design. The goal of the weekly challenge activity has been to develop a game proposal for the module’s final assignment. Due to time constraints, I am leaving this post as-is (at least for the time being).

Reaction to weekly materials:

Tempted to do a full on game design doc but probably don’t need it – I have an idea and scope in the game proposal, now will need to listen to my prototype and adapt to changes. Also frankly I don’t have a lot of time here.

Searching for game jobs = depressing

What I tried:
ICEDIP with ideation starting from different prompts e.g. mechanics, themes, aesthetics
Listing things I was excited about
Trying the 3-step approach by Jonas Tyroller (creator of Islanders) (Tyroller 2018)
Eventually (slow-boil) I had an idea last minute which evolved from the dice idea

(Link to game proposal)

Feeling:
– Tired after the game jam and having little time for relaxing by myself
– Then making really slow progress during ideation burned me out
– Letting go a little over the weekend and allowing myself to get distracted seemed to help

  • reactions to the game idea on the webinar have been positive
    • Gavin asked if sides will be randomised
    • Jamie asked if it will support custom music and proposed using FMOD for Unity
    • Jamie suggested to place markers on the board itself like in a certain other game
    • Juan: It’s like Bloxorz on Miniclip (it is!)
    • Elliott – how about an endless mode like the Impossible Game?

References

TYROLLER, Jonas. 2018. “GET GAME IDEAS – the Ultimate Guide!” YouTube. Available at: https://www.youtube.com/watch?v=y2IAjXl5xRU [accessed 9 Feb 2021].

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