Note: the following is a collection of brief notes, screenshots and reflections from Week 2 of the Game Development module, titled Game Design. The goal of the weekly challenge activity has been to develop a game proposal for the module’s final assignment. Due to time constraints, I am leaving this post as-is (at least for the time being).
Reaction to weekly materials:
Tempted to do a full on game design doc but probably don’t need it – I have an idea and scope in the game proposal, now will need to listen to my prototype and adapt to changes. Also frankly I don’t have a lot of time here.
Searching for game jobs = depressing
What I tried:
ICEDIP with ideation starting from different prompts e.g. mechanics, themes, aesthetics
Listing things I was excited about
Trying the 3-step approach by Jonas Tyroller (creator of Islanders) (Tyroller 2018)
Eventually (slow-boil) I had an idea last minute which evolved from the dice idea
(Link to game proposal)
Feeling:
– Tired after the game jam and having little time for relaxing by myself
– Then making really slow progress during ideation burned me out
– Letting go a little over the weekend and allowing myself to get distracted seemed to help
- reactions to the game idea on the webinar have been positive
- Gavin asked if sides will be randomised
- Jamie asked if it will support custom music and proposed using FMOD for Unity
- Jamie suggested to place markers on the board itself like in a certain other game
- Juan: It’s like Bloxorz on Miniclip (it is!)
- Elliott – how about an endless mode like the Impossible Game?
References
TYROLLER, Jonas. 2018. “GET GAME IDEAS – the Ultimate Guide!” YouTube. Available at: https://www.youtube.com/watch?v=y2IAjXl5xRU [accessed 9 Feb 2021].