I needed some simple wireframes rendered in my project. If you search around, you’ll find a few free and paid implementations, most of them shader-based. A critical feature for me was being able to render quads where possible, to achieve that retro grid-like effect.
Continue reading “Wireframes without diagonals in Unity”Tag: unity
An expanding text box with maximum width and text wrap using Unity UI
I know it sounds simple, but it took me a while to figure out. Perhaps this will help you avoid a headache.
Continue reading “An expanding text box with maximum width and text wrap using Unity UI”